reepblue Posted August 15, 2016 Share Posted August 15, 2016 Open map with no navmesh. Go to Tools->Build Navmesh Create one at default settings. See nothing was created after the wait. OR Open map with a navmesh. Go to Tools->Build Navmesh Create one at default settings. See that the existing one was deleted. I ended up going back to the default branch because of this. I needed to build the navmesh for my game. Might I add, the default branch of the editor runs a lot smoother. 1 Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
macklebee Posted August 15, 2016 Share Posted August 15, 2016 It seems to be able to build navmesh for terrain and via scripted code, but not for CSG created objects at least in windows, Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted August 15, 2016 Share Posted August 15, 2016 Me and my optimizations. Fixed. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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