Mattline1 Posted August 17, 2016 Share Posted August 17, 2016 Similarly to how you can create variables in lua scripts that appear in the editor, it would be nice to have a function that re-names the texture slots in the material editor based on the chosen shader. 6 Quote Website Twitter Link to comment Share on other sites More sharing options...
tjheldna Posted August 17, 2016 Share Posted August 17, 2016 Yeah I requested this a while back, that would be great. Quote Link to comment Share on other sites More sharing options...
shadmar Posted August 17, 2016 Share Posted August 17, 2016 Yes! Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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