tipforeveryone Posted August 17, 2016 Share Posted August 17, 2016 I had a point light with Shadow mode set to Static + Dynamic +Buffer Then I realized that the shadow had a weird looking.. the position of shadow seems to be wrong how can I solve this ? Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted August 17, 2016 Share Posted August 17, 2016 If those aren't moving objects I would set your light to Static only. Also you can adjust your light quality within your app.lua. I'm not to sure if this has changed but the command SetLightQuality(2) should help. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 17, 2016 Share Posted August 17, 2016 What is weird about the shadow? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted August 17, 2016 Author Share Posted August 17, 2016 If those aren't moving objects I would set your light to Static only. Also you can adjust your light quality within your app.lua. I'm not to sure if this has changed but the command SetLightQuality(2) should help. Thanks for your reply but it is no use What is weird about the shadow? Hi Josh, Look at the shadow of that cocacola can, it makes the can look like it is flying even it was placed right on top of the cartonbox I expected something like attachment 2 (drawn with gimp) Quote Link to comment Share on other sites More sharing options...
Crazycarpet Posted August 17, 2016 Share Posted August 17, 2016 Isn't this just the angle of your directional light? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 17, 2016 Share Posted August 17, 2016 http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 17, 2016 Share Posted August 17, 2016 Check this thread; http://www.leadwerks.com/werkspace/topic/13986-shadows-make-entities-look-like-their-floating/page__hl__shadow Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted September 6, 2016 Author Share Posted September 6, 2016 Isn't this just the angle of your directional light? This shadow casted by my Point light Quote Link to comment Share on other sites More sharing options...
Wchris Posted September 6, 2016 Share Posted September 6, 2016 How can I solve this ? had an idea, but my try to reproduce the scene and issue failed. Still curious, what happens if you increase the size (scale) of all objects x10 ... or x100 ? Does it change the result ? In Josh's link they say "make big walls" so maybe the solution is " make big objects" ? Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2016 Share Posted September 6, 2016 Increase the light quality or live with it, since the same exact thing happens in AAA games. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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