Slimwaffle Posted August 22, 2016 Share Posted August 22, 2016 So I was just wondering if there was a tutorial or something on how to edit existing prefabs in leadwerks. In a perfect situation I would like to import the crawler to blender make some changes then import to substance painter and make some more changes. Quote Link to comment Share on other sites More sharing options...
reepblue Posted August 22, 2016 Share Posted August 22, 2016 You can open a prefab file like if it were a map. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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