AggrorJorn Posted March 16, 2010 Share Posted March 16, 2010 I'm trying to get Create, Play and Stop Source to work in Lua. Who can tell me what I am doing wrong here? Using this results in crashing the engine. ambient=LoadSound("abstract::ambient.ogg") test =CreateSource(ambient,SOURCE_LOOP) -- a part of the MAIN LOOP if KeyHit(KEY_E)==1 then PlaySource(test) end if KeyHit(KEY_F)==1 then StopSource(test) end Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 16, 2010 Author Share Posted March 16, 2010 already got it. SOURCE_LOOP has to be 1 in LUa Quote Link to comment Share on other sites More sharing options...
Pancakes Posted March 23, 2010 Share Posted March 23, 2010 already got it. SOURCE_LOOP has to be 1 in LUa good thing you got it working, but what do you mean by SOURCE_LOOP has to be 1? Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
macklebee Posted March 23, 2010 Share Posted March 23, 2010 good thing you got it working, but what do you mean by SOURCE_LOOP has to be 1? he means with the code he showed, this line: test =CreateSource(ambient,SOURCE_LOOP) needs to be this: test =CreateSource(ambient,1) but if he added this to the top of his script: require("Scripts/constants/engine_const") he could have left it as SOURCE_LOOP, because SOURCE_LOOP is defined as 1 in that script... or he could have just made his own script that had that defined in it... or he could have just defined SOURCE_LOOP=1 in his script Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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