Rick Posted August 30, 2016 Share Posted August 30, 2016 So the Script has a callback for KeyDown and KeyUp. What is that doing internally and is there a polling way to check this or some way I can check this outside of a Script callback? I have my own Lua class and need to check for a key down and hoping to avoid looping over all the keys to check this if possible. Quote Link to comment Share on other sites More sharing options...
Dogarooski Posted August 31, 2016 Share Posted August 31, 2016 You mean like the "Window:KeyDown()" function? If your window variable is global (which it is by default in the main.lua file) you can just call "window:KeyDown()" anywhere in the script. Quote Link to comment Share on other sites More sharing options...
Rick Posted August 31, 2016 Author Share Posted August 31, 2016 I mean telling me what key was down vs me going through them all like I have to do with KeyDown. A KeyPress function that returns the key code if one was pressed would be nice. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted September 1, 2016 Share Posted September 1, 2016 Hopefully Josh sees threads like yours and mine and seriously considers this. Quote Link to comment Share on other sites More sharing options...
Bytecroc Posted September 8, 2016 Share Posted September 8, 2016 For C++ this is possibly a suggestion for the problem with some missing key functions http://www.leadwerks.com/werkspace/topic/14370-is-there-a-scan-code-function/ Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
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