tipforeveryone Posted September 22, 2016 Share Posted September 22, 2016 I have a bunch of small props, their size is about a bucket or toilet. I want to decrease Character climb step height so that I will not step on them. Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted September 22, 2016 Author Share Posted September 22, 2016 How can I do that ? Quote Link to comment Share on other sites More sharing options...
Dogarooski Posted September 22, 2016 Share Posted September 22, 2016 I don't think you need to change it in your case (though I still dont know why it can't be changed). I think there is a specific collision group you can set on these objects. I don't know which one it is, but try all of them like Prop and Debris and whatnot. By the way, I watch all your videos on YouTube (my channel is lelsleyur) 1 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted September 23, 2016 Author Share Posted September 23, 2016 I just want not to step on something :"P like a mine. if you get close to a mine you can not step on it and it will block character physic Quote Link to comment Share on other sites More sharing options...
Jazz Posted September 23, 2016 Share Posted September 23, 2016 You could put a tall rectangle or cylinder around it with the invisible material and make it a prefab. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
tipforeveryone Posted September 23, 2016 Author Share Posted September 23, 2016 You could put a tall rectangle or cylinder around it with the invisible material and make it a prefab. Thanks for your reply. I thought about this solution before but it does not fit my need I need to keep physic mesh of my object for specified purpose, this is my example, it is silly but can demontrate what I need hehe I have a toilet, I want bulletshells which were ejected from my gun can physical interact to it, I dont want to step on the toilet each time I get too close, decrease climbstep of character controler is the best solution (it is sad to know that it can not be changed) If I use an invisible box to block my movement, bulletshells can not interact to toilet Quote Link to comment Share on other sites More sharing options...
Jazz Posted September 23, 2016 Share Posted September 23, 2016 Change the collision type for the block so only the character collides. http://www.leadwerks.com/werkspace/topic/14813-to-select-collision-just-for-some-objects/#entry100564 Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Josh Posted September 24, 2016 Share Posted September 24, 2016 For really small props set the collision type to "debris". This will prevent the player from colliding with them. However, I would not do this with the toilet, this would be more for like small boxes and cans on the ground. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted September 26, 2016 Author Share Posted September 26, 2016 Thank you guys Quote Link to comment Share on other sites More sharing options...
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