natopwns Posted September 26, 2016 Share Posted September 26, 2016 Hi, I recently bought a new Windows 10 laptop with an Intel HD Graphics 520 chipset. I installed Leadwerks, and everything ran fine until I loaded up one of my projects. When I tried to switch the viewport to "Textured + Lighting" I got an "Error: failed to compile fragment shader". If I switch to any other view mode, it renders everything fine. It also will not properly render the game when I click run. I consider myself much more of an artist than a programmer, so I'm at a loss as to what that error could possibly mean. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 3, 2016 Share Posted November 3, 2016 Thanks for reporting this! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 28, 2016 Share Posted November 28, 2016 I need to know which shader is faling to compile. The line before this will say something like "Loading shader xxxxx...." Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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