MadCat Posted October 22, 2016 Share Posted October 22, 2016 Hi All What is the best way to make a cinematic in Leadwerks? 1. I'm making one for a avert at the start of my game 2. for cut-scenes 3. for loading screens Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted October 22, 2016 Share Posted October 22, 2016 1. Write cutscene script (all stuff like: How all entities are placed, which shoud be moved first etc..) 2. Create the scene (using leadwerks brush or 3d program like blender) 3. Prepare character animation 4. Write code for camera movement / position / time 5. Combine all of them 1 Quote Link to comment Share on other sites More sharing options...
MadCat Posted October 22, 2016 Author Share Posted October 22, 2016 Thanks But I don't know how to write code Will try the Dolly script Quote Link to comment Share on other sites More sharing options...
Roland Posted October 22, 2016 Share Posted October 22, 2016 I woulf strongly recommend you to learn LUA scripting. Start of easy, check the tutorials and go in small steps. You won't regret the time spent. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
MadCat Posted October 22, 2016 Author Share Posted October 22, 2016 I learn C# next year I'm also Dislexic so code is hard to understand 1 Quote Link to comment Share on other sites More sharing options...
Rick Posted October 22, 2016 Share Posted October 22, 2016 I created a cinema like library for one of the games I worked on but at the current stage it requires coding. It uses coroutines which lets you code the script top down as you'd like the thing to happen and not worry about state or loops. My goal was to create a visual interface over the code but never enough time ya know . If you paid me $5,000 I'd do it j/k. Quote Link to comment Share on other sites More sharing options...
MadCat Posted October 22, 2016 Author Share Posted October 22, 2016 Thanks anyways It's a pity the API's don't actually tell you where or how to put or use the .lua or C++ If it said things like: "Put this code into this spot and it will do this" It's a lot easier for people like me to be shown what and how to do things than just "here's code go for it" Like this http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entitygetgravitymode-r145 It gives you the code says what it dose but doesn't tell you how to use it or where to use it No affiance to Josh this is a great engine and I'm learning heaps But the code side of things for it is lacking for people like me It's easy to say learn code but code language is not a language I understand In case you are wondering about the spelling, this site has Spell Check, YAY!!!!!!! Quote Link to comment Share on other sites More sharing options...
cassius Posted October 22, 2016 Share Posted October 22, 2016 Not much sense learning c#. Better to learn c or c++ or lua script and don't wait until next year.There is no other way of making progress. Good luck. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Genebris Posted October 22, 2016 Share Posted October 22, 2016 It's a lot easier for people like me to be shown what and how to do things than just "here's code go for it" Like this http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entitygetgravitymode-r145 It gives you the code says what it dose but doesn't tell you how to use it or where to use it All examples in API reference are only to demonstrate particular method. Replace your main.lua with it to test. Quote Link to comment Share on other sites More sharing options...
MadCat Posted October 23, 2016 Author Share Posted October 23, 2016 Not much sense learning c#. Better to learn c or c++ or lua script and don't wait until next year.There is no other way of making progress. Good luck. I'm back at school next year and they use Unity so we will be learning C# cos that's what Unity uses All examples in API reference are only to demonstrate particular method. Replace your main.lua with it to test. If it said use this as main .lua then it would make scene Quote Link to comment Share on other sites More sharing options...
Genebris Posted October 23, 2016 Share Posted October 23, 2016 You can use it anywhere, it's just that main.lua is launched when you launch the game. Also, tutorials mention this. Quote Link to comment Share on other sites More sharing options...
MadCat Posted October 23, 2016 Author Share Posted October 23, 2016 I see I may have missed some things that some time Very easy for me to do that Quote Link to comment Share on other sites More sharing options...
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