Charrua Posted November 7, 2016 Share Posted November 7, 2016 Hi, i'm doing some test with a kinect, the idea is to follow player's position (head tracking) and project on a screen (not laptop or pc screen/monitor) 5 meters away from the player a "window" through which we see the 3D world. Each player has it's own line of sight and a "window" to look throug. First test are nice (ok, are not the first tests.. this is the first that look promising!) Juan 2 Quote Paren el mundo!, me quiero bajar. Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 7, 2016 Share Posted November 7, 2016 Ohh that is nice. Which kinect version are you using? Quote Link to comment Share on other sites More sharing options...
Charrua Posted November 7, 2016 Author Share Posted November 7, 2016 thank's i'm using the 360 SDK v1.8 the video was made with aproject that only loads a map and connects to the kinect, the other hawdware/software was not present. the complete systems includes guns with a sensor on the trigger and a IR laser beam, and an IR camera to know where the gun's are heading... gun: https://photos.google.com/photo/AF1QipOqR9tke1JGI1CstXfA8BTUuf10rsGBG0BC0Tg stuff https://photos.google.com/photo/AF1QipMEaQRfJe9fK8v7AlRiUxERY5iUYLOiS2fVNec test (no kinect still, no scene at all either!) https://photos.google.com/photo/AF1QipPydG6AouTsLWBA1gi2UcZio6ym1MF2tl364wU Quote Paren el mundo!, me quiero bajar. Link to comment Share on other sites More sharing options...
Charrua Posted November 12, 2016 Author Share Posted November 12, 2016 Now I activated the color camera and getting the color information, copying it to a texture and drawing on the screen (up left) so there I'm! Using multiple buffers and a shader to draw clipped parts of them on the screen, increased fps from 15 to 30 even with getting color kinect camera and copying it (by hand: pixel by pixel) to a leadwerks texture . video: Also I'm tracking Head, Shoulders, center of shoulders and center of body. A circle is drawn (more or less in the correct place) on each of the tracked joints if kinect report it as detected. The program moves the "player" camera which is at the central "window" of the screen and the intention is to show in a window what a player actually has to see if he were watching the 3d world through that window. Movement is followed correctly except at the last part of the video in which i place my hands in front of my face... so gets hard for the kinect to track me. As you can see, circles appear and disappear and when this happens, the camera control isn't correct. Juan 2 Quote Paren el mundo!, me quiero bajar. Link to comment Share on other sites More sharing options...
Charrua Posted November 15, 2016 Author Share Posted November 15, 2016 ok, now i started to look for alternatives. a web camera and face recognition with opencv 2 Quote Paren el mundo!, me quiero bajar. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.