thehankinator Posted November 15, 2016 Share Posted November 15, 2016 I've had inconsistent results with prefabs containing CSG. Also as described here, putting a script on CSG means putting a blank script on all it's children if it's suppose to move. It's become clear that I am trying to use CSG in unintended ways. What is the intended use for CSG? Quote Link to comment Share on other sites More sharing options...
Rick Posted November 15, 2016 Share Posted November 15, 2016 Block out your level and triggers is what I think is the basic usage. Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted November 17, 2016 Share Posted November 17, 2016 CSG is the best for: - Wall, floor, ceiling, moving platforms, doors or anything blocks out player's navigation. - Some primitive objects which we are too lazy to create in 3D application. - You can apply, scale material on CSG Brushes without paying attention to UV Mapping. - Make trigger box for player. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 17, 2016 Share Posted November 17, 2016 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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