aiaf Posted November 17, 2016 Share Posted November 17, 2016 I select a model in the scene then move around, rotate camera, then i want to move the mouse over the previous selection In some class i have this code for the camera, called in the main loop: camera->Move(camMovement); currentMousePosition = window->GetMousePosition(); mouseDifference.x = currentMousePosition.x - centerMouse.x; mouseDifference.y = currentMousePosition.y - centerMouse.y; camRotation.x += Math::Round(mouseDifference.y / mouseSensitivity); camRotation.y += Math::Round(mouseDifference.x / mouseSensitivity); camera->SetRotation(camRotation); window->SetMousePosition(centerMouse.x, centerMouse.y); Currently i try like this, this code is only executed once when i press space: Vec3 cu = currentUnit->GetModel()->GetPosition(true); Vec3 sp = camera->Project(cu); window->SetMousePosition(sp.x, sp.y); System::Print(String(sp.x) + " " + String(sp.y)); This kind of works but it moves the cursor sligthly off the model (seems related to SetMousePosition being called in the main loop).If i press space 3 4 times it gets in the right position. Anyone can help with this ? run out of ideas maybe i should try another approach Thanks Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
macklebee Posted November 18, 2016 Share Posted November 18, 2016 You are not showing enough information to be able to see or replicate the problem. What is setting the values for the 'centerMouse.x' and 'centerMouse.y' variables? And which 'window:SetMousePosition()' is occurring first/last? The one in the main loop or the one when the SPACE key is pressed? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
aiaf Posted November 18, 2016 Author Share Posted November 18, 2016 This is in the camera constructor: centerMouse = Vec2(Math::Round(context->GetWidth()/2), Math::Round(context->GetHeight()/2)); The camera update occurs in player->Loop and the space is pressed in console->Loop. running = console->Loop(); player->Loop(window); SetMousePosition is getting executed every loop in player->Loop. Someone press space one call in consoleLoop, then it goes on until closed in player->Loop. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted November 19, 2016 Author Share Posted November 19, 2016 Nevermind this post, this was me not passing a parameter by reference, didnt need the Project function Vec3 cu = currentUnit->GetModel()->GetPosition(true); camera->SetPosition(cu.x, cu.y, cu.z - 7); camRotation->x = 0; camRotation->y = 0; camera->SetRotation(*camRotation); Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
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