Quan Posted March 21, 2010 Share Posted March 21, 2010 I have been away for a bit and never saw if a fix for this got found. I thought I saw something but for the life of me I can't seem to find it on the forums. I am running 2.31 and am sure i have updated everything and thought things were fine until I tried to compile with the Blitzmax debugger enabled. This caused the same stop at fw.Render() If I compile without the debugger I don't get a crash. So to recap if I have a scene with a waterplane + pointlight in the same view with the Blitzmax debugger enabled I get a crash. If I do a normal build it works or if I delete the pointlight it works. Thanks Quote BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
macklebee Posted March 21, 2010 Share Posted March 21, 2010 its in the Bug Tracker and is supposedly solved a month ago... but apparently the fix hasnt been released Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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