Rick Posted December 5, 2016 Share Posted December 5, 2016 http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityfollow-r697 Returns true if a path can be plotted to the target entity, otherwise false is returned. I have a floor with a high box csg on it. I have a navmesh and on top of the csg box and the floor it shows the navmesh in the editor. However you can't get to the high csg box from the floor. If I place the player on top of the box and the crawler on the floor the crawler returns true from Follow() even though there is no way it can actually get to the player because the navmesh isn't connected. Quote Link to comment Share on other sites More sharing options...
Einlander Posted December 6, 2016 Share Posted December 6, 2016 In my game my approach will be similar to the way Left 4 dead did it. on page 29 to 36. http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf Raycast periodically above the player to find ceilings and paths.. Quote Link to comment Share on other sites More sharing options...
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