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Follow() bug


Rick
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http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityfollow-r697

 

Returns true if a path can be plotted to the target entity, otherwise false is returned.

 

 

I have a floor with a high box csg on it. I have a navmesh and on top of the csg box and the floor it shows the navmesh in the editor. However you can't get to the high csg box from the floor. If I place the player on top of the box and the crawler on the floor the crawler returns true from Follow() even though there is no way it can actually get to the player because the navmesh isn't connected.

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