DooMAGE Posted December 8, 2016 Share Posted December 8, 2016 About the game Lone Water is a first person adventure horror game that tells a story about a Post-Apocalyptic FLOODED World. You are a lone survivor in this world and must find clues to figure out why the world is flooded. The game combines loneliness, sadness and dread with a very peaceful environment. It's your job to determine whether humanity has finally destroyed itself. The world was in a chaotic state, the human race was about to pay for the lack of care and preservation of what is most precious to the human life, Water. The only solution was to use everything science could offer. A mega scientific corporation had a solution to the problem, by using a complex chemical process they gradually managed to make water a reality for people again. Unfortunately not everyone was happy and someone inside this big scientific corporation plans to cause a true ecological apocalypse. Unfortunately, it's too late. The world is all flooded and it is our fault. Only memories of the past were left to tell the true events that followed. Controls Movement: WASD + Mouse Jump: Spacebar E: Interaction Shift: Run Thanks Josh for looking at the "Cannot blit backbuffer" bug and thehankinator for the UI Library I'm using. Any feedback is greatly appreciated! Download: https://ragingmages.itch.io/lone-water-prologue 5 Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
psychoanima Posted December 9, 2016 Share Posted December 9, 2016 Don't know why, on my computer it looks like this Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 9, 2016 Author Share Posted December 9, 2016 Woaa, that's very odd. I tested the game on AMD and NVIDIA gpus. May I ask what's your PC specs? Thanks. Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
gamecreator Posted December 9, 2016 Share Posted December 9, 2016 And the usual question: do both of you have the latest drivers installed? Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 9, 2016 Author Share Posted December 9, 2016 I have the latest AMD drivers =] If this is a driver problem, every game builded with 4.2 beta will have this problem, which is concerning. Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
psychoanima Posted December 9, 2016 Share Posted December 9, 2016 Woaa, that's very odd. I tested the game on AMD and NVIDIA gpus. May I ask what's your PC specs? Thanks. i7 20 gb ram nVidia Quadro 1000m Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 9, 2016 Author Share Posted December 9, 2016 http://www.notebookcheck.net/NVIDIA-Quadro-1000M.47317.0.html Here says that your GPU supports DX11 and OpenGL 4.1, so the game should run very well on your rig. Maybe there is something odd about it being a mobile card? Maybe Josh can help us figure it out :/ There is already ppl playing the game without problems. Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted December 10, 2016 Share Posted December 10, 2016 Just gave it a try and I see potential in your project. Here's an elaborate pro and con list of what I thought about this little demo Pros: -Felt very surreal, surreal horror is very rare and rarer in leadwerks, I think you should focus on this aspect of the game since you'll definitely stand out -Interesting premise, the story made me curious, I don't know what you have planned or though of, but I think you're heading in the right direction -Graphics look really solid -The soundtrack fit the overall ambiance of the game -Really cool environment Cons: -Even if it's just a little concept you have going on, you have to give players better objectives than "flip that" or "open this". Try and be a bit more creative, you can have the player find the switch instead of just flipping it, and that makes the player explore more of your cool environment. -Backtracking, you made the player go out into the ocean (which was good) then you made them come back to that little area you had (which is bad). Backtracking can work if the area is a bit bigger and you make other things happen when the player is heading back. Keep in mind that my little list is like I was reviewing an actual full on title, this is more meant to help you continue developing games than to unmotivate you, they're things I learned from more experienced people or by myself while making my project. Hope I helped in some ways! 1 Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 18, 2016 Author Share Posted December 18, 2016 Released a new version today, I still need to update the game launcher version (**** internet) This update will fix some of the spelling issues and also add a couple of rooms that were left out in the old release. You'll find a new memory and also a new note from Hiro Nagashi, so if you already played the game you'll have some surprises in this new version. Changelog v_0.9.5 [uncut] - Added new SSR Shader - Added splash screen - Fixed some spelling errors - Removed the cars from the starting area - Added new memory - Added new note - Detailed a bit more the rooms - Added two new rooms - Reduced the sfx volume of the water steps - Improved wall textures of the storage room Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
psychoanima Posted December 18, 2016 Share Posted December 18, 2016 I still can't play it :\ Quote Link to comment Share on other sites More sharing options...
psychoanima Posted December 18, 2016 Share Posted December 18, 2016 OK, I've tried to simulate this in my own project, and I get yellow thing by using shadmar's PP_bloom+godrays & PP_bloom post effect. At least in my case. 1 Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 19, 2016 Author Share Posted December 19, 2016 good find, thanks! Only shadmar can fix this I guess :/ Maybe I should put a option to disable post effects. Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
psychoanima Posted December 19, 2016 Share Posted December 19, 2016 I am surprised that I am the only one who reported this problem. I never had any problem with games on my quadro card Quote Link to comment Share on other sites More sharing options...
shadmar Posted December 19, 2016 Share Posted December 19, 2016 If they are old (2014 versions), try these: http://www.leadwerks.com/werkspace/topic/15383-underwater-shader/#entry103236 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted December 19, 2016 Share Posted December 19, 2016 If no go, I'd be interested if psychoanima compiled each shader and see if anything is reported. AMD card? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
psychoanima Posted December 19, 2016 Share Posted December 19, 2016 If no go, I'd be interested if psychoanima compiled each shader and see if anything is reported. AMD card? nVidia Quadro 1000m I am willing to help, just need some direction how to do it. Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 19, 2016 Author Share Posted December 19, 2016 tried to use the latest shaders? http://www.leadwerks.com/werkspace/topic/15383-underwater-shader/#entry103236 I'm afraid that other players may have this problem :/ Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
shadmar Posted December 19, 2016 Share Posted December 19, 2016 OK, I've tried to simulate this in my own project, and I get yellow thing by using shadmar's PP_bloom+godrays & PP_bloom post effect. At least in my case. First, just have to ask, do you use the latest nvidia drivers? there is an old for-loop bug in old nvidia drivers. Second, to verify this bug, change 2 lines in 08_pp_bloom.lua to use LE own blur shaders (which doesn't use for-loops) self.shader_hblur = Shader:Load("Shaders/PostEffects/00_shaders/_hblur.shader") self.shader_vblur = Shader:Load("Shaders/PostEffects/00_shaders/_vblur.shader") to self.shader_hblur = Shader:Load("Shaders/PostEffects/Utility/hblur.shader") self.shader_vblur = Shader:Load("Shaders/PostEffects/Utility/vblur.shader") Is it still yellow? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
psychoanima Posted December 19, 2016 Share Posted December 19, 2016 First, just have to ask, do you use the latest nvidia drivers? there is an old for-loop bug in old nvidia drivers. Yes. Second, to verify this bug, change 2 lines in 08_pp_bloom.lua to use LE own blur shaders (which doesn't use for-loops) self.shader_hblur = Shader:Load("Shaders/PostEffects/00_shaders/_hblur.shader") self.shader_vblur = Shader:Load("Shaders/PostEffects/00_shaders/_vblur.shader") to self.shader_hblur = Shader:Load("Shaders/PostEffects/Utility/hblur.shader") self.shader_vblur = Shader:Load("Shaders/PostEffects/Utility/vblur.shader") Is it still yellow? Not anymore. 1 Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted December 22, 2016 Author Share Posted December 22, 2016 Thanks for the test guys. So this is a driver issue? EDIT *game updated on the game launcher workshop* Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
aiaf Posted January 16, 2017 Share Posted January 16, 2017 Really liked this entry. Good work. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
DooMAGE Posted February 15, 2017 Author Share Posted February 15, 2017 Yes. Not anymore. I added a option called "mobile shaders" in case you have a weird overlay glitch on the screen. Looks like that old/mobile nVidia cards have trouble to run shadmar's _hblur.shader and _vblur.shader. Still figuring out why. Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
shadmar Posted February 15, 2017 Share Posted February 15, 2017 ..Looks like that old/mobile nVidia cards have trouble to run shadmar's _hblur.shader and _vblur.shader.Still figuring out why they don't do for... loops so if you unpack the loops into actual statements it should work. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted February 15, 2017 Share Posted February 15, 2017 Really? For loops aren't part of the GLSL 4.0 spec? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.