Jorns Posted December 17, 2016 Share Posted December 17, 2016 Hi, from my topdown view game i need a house roof which will be transparent, no fully hidden when character move inside. And shadows must be stay. Its possible. Now i have a invisible geometry that render shadow, and real geometry. Its possible? Sorry for my poor english. Screenshoots included. Quote Link to comment Share on other sites More sharing options...
Genebris Posted December 17, 2016 Share Posted December 17, 2016 You want half transparent model? You can set it's material mode to Alpha, but it won't work with lighting. Maybe this can help you http://www.leadwerks.com/werkspace/topic/12091-dissolve-shader/ Quote Link to comment Share on other sites More sharing options...
Jorns Posted December 17, 2016 Author Share Posted December 17, 2016 Thanks for quick reply, i try this... Quote Link to comment Share on other sites More sharing options...
Rick Posted December 17, 2016 Share Posted December 17, 2016 Yeah, the dissolve shader is what we did and it worked great for this. Also make sure you set the collision type correctly so you can pick through that model (if you are using a mouse to do that). Quote Link to comment Share on other sites More sharing options...
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