reepblue Posted December 18, 2016 Share Posted December 18, 2016 I expected Editor Hints would get skipped, but they don't. 1 Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted December 18, 2016 Share Posted December 18, 2016 Hahaha, you got me. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted December 18, 2016 Author Share Posted December 18, 2016 It also seems selected objects still pop up in there as well! (Redness) Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted December 23, 2016 Author Share Posted December 23, 2016 Sad to see this wasn't fixed for the initial release. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
DooMAGE Posted December 23, 2016 Share Posted December 23, 2016 I can confirm this, the problem still happens. My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted December 23, 2016 Share Posted December 23, 2016 I figured it was safer to let this one go for now rather than make any changes right before the release. It will be fixed soon. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
martyj Posted December 23, 2016 Share Posted December 23, 2016 Maybe I just don't have a graphics eye, what am I not seeing that is an apparent problem? Link to comment Share on other sites More sharing options...
reepblue Posted December 23, 2016 Author Share Posted December 23, 2016 Maybe I just don't have a graphics eye, what am I not seeing that is an apparent problem? The blue areas are the trigger brushes. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted January 18, 2017 Author Share Posted January 18, 2017 Ok, did some testing around. The issue is related to brushes. Materials that are Caulk, or in Editor Blend Mode or Selected brushes/faces will build in the probe reflection With models, this isn't the case and everything works as expected. So pretty much, it a brush issue. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2017 Share Posted January 26, 2017 I believe this is fixed for the next build. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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