Brutile Posted December 19, 2016 Share Posted December 19, 2016 I've noticed that when using SweptCollisionMode, the entity will collide with triggers. If I turn it off, it doesn't collide, but then I fall through platforms when I jump, so I need to have it. I've also noticed that setting PickMode to 0 doesn't do what it says. I'm still getting them in the pick. Quote Link to comment Share on other sites More sharing options...
Brutile Posted December 30, 2016 Author Share Posted December 30, 2016 @Josh can you please investigate this? Nothing should ever physically collide with a trigger. Quote Link to comment Share on other sites More sharing options...
Jazz Posted January 1, 2017 Share Posted January 1, 2017 I am currently experiencing this problem. I can disable swept collision and have the object randomly fall through the floor or enable it and have it bounce off the triggers. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
reepblue Posted January 1, 2017 Share Posted January 1, 2017 Use this script instead. http://www.leadwerks.com/werkspace/topic/15382-volumetrigger-script/ Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Jazz Posted January 9, 2017 Share Posted January 9, 2017 Objects with swept collision enabled collide with every collision type. I need to get my ball through hidden models. I'm using the beta version. 1 Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 12, 2017 Share Posted January 12, 2017 I get the same thing. Turned of swept collision for now. Quote Link to comment Share on other sites More sharing options...
Jazz Posted January 12, 2017 Share Posted January 12, 2017 I find it odd Josh hasn't commented on this. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Josh Posted January 13, 2017 Share Posted January 13, 2017 Works fine here: swepttest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Jazz Posted January 13, 2017 Share Posted January 13, 2017 Now place the cylinder above the trigger and let it drop. Then hide the trigger and do it again. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Josh Posted January 13, 2017 Share Posted January 13, 2017 There is something funny going on here. I am asking on the Newton forum: http://newtondynamics.com/forum/viewtopic.php?f=9&t=9040 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 25, 2017 Share Posted January 25, 2017 I am updating Newton so that it builds a DLL that the author can debug in VS. However, I do not want to do this before the release of the next version because it will create some possible instability. The next version will just be bug fixes, performance improvements, and OGG support, and will be out soon. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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