lxFirebal69xl Posted December 22, 2016 Share Posted December 22, 2016 Due to the game being released on steam, I was able to find a few issues with the game/leadwerks that weren't apparent before. I'll be updating the thread as time goes on for everyone's ease of use, especially Josh. 1 Loading times are long, even using the new --Pause garbage collection System:GCSuspend() --Resume garbage collection System:GCResume() NOT FIXED YET. 2 Switching from windowed to fullscreen is causing the game to stretch more than it should for a user. http://www.leadwerks.com/werkspace/topic/15419-switching-from-windowed-to-fullscreen-screws-up-resolution/ http://steamcommunity.com/app/569430/discussions/1/154644045364507570/ http://steamcommunity.com/app/569430/discussions/1/154644045358568399/ NOT FIXED YET. 3 Keypad script making some users crash! http://www.leadwerks.com/werkspace/topic/15409-keypad-script-makes-some-user-crash/ Made changes to the code ( Thanks SRB ) waiting on player's feedback! 4 ClearPostEffects() bleeds out graphics. http://www.leadwerks.com/werkspace/topic/15421-clearposteffects-making-graphics-go-crazy/#entry103400 FIXED. I'll be updating this post as time goes on. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted December 22, 2016 Share Posted December 22, 2016 Regarding 1, while it's undocumented, have you tried Texture::SetLoadingMode(1) to dynamically load in textures? Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted December 22, 2016 Author Share Posted December 22, 2016 Regarding 1, while it's undocumented, have you tried Texture::SetLoadingMode(1) to dynamically load in textures? Last time I tried, it was only a 1-2 second difference and made the loading screens black. So dunno if I want to go that route. Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 22, 2016 Share Posted December 22, 2016 Regarding #2, according to the steam post the issue is fixed? Without seeing example code that causes this issue one can only guess what the issue could be. Does he have multiple monitors or anything? I cannot get it to screw up when switching from windowed to fullscreen in any of my examples. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted December 22, 2016 Author Share Posted December 22, 2016 Regarding #2, according to the steam post the issue is fixed? Without seeing example code that causes this issue one can only guess what the issue could be. Does he have multiple monitors or anything? I cannot get it to screw up when switching from windowed to fullscreen in any of my examples. The issue fixed was this "In windowed mode the game crashes for me after the prologue with Lucy is done. I tried verifying game files and reinstalling." Not this "I can only run this in windowed mode, fullscreen messes with the screen resolution or something and I can't point-click and select options or new game." Also this guy has the same problem: (added to original post) http://steamcommunity.com/app/569430/discussions/1/154644045358568399/ Quote Link to comment Share on other sites More sharing options...
Josh Posted December 22, 2016 Share Posted December 22, 2016 Looking forward to clearing these up. I love your game! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tumira Posted December 22, 2016 Share Posted December 22, 2016 @lxFirebal69xl For the number two bug, the screen stretches too much or something. I think I have the some problem when playing your demo few weeks ago. Forgot to report it to you and Josh. Sorry. It could be because of nvidia DSR. Somehow it does not play nice with Leadwerks or your game. If the user installed NVIDIA Geforce Experience, it will sometimes enabled DSR automatically. So the user does not even know that it is even enabled. Also I'm using dual monitor setup (extended). Might be the cause of the problem also ? To fix this issue currently is disable DSR from NVIDIA control panel. Hopefully Josh can replicate and fix this officially without user need to disable DSR from NVIDIA Control Panel. (If it is Leadwerks problem and not your script or something) **I just tested this again to confirm. Yes It is fixed with DSR disabled. Quote Link to comment Share on other sites More sharing options...
reepblue Posted December 22, 2016 Share Posted December 22, 2016 Regarding 1, it doesn't work because level transition is being handled via the template that I wrote during the 3.6 era. The template if I recall correctly doesn't allow quick window to fullscreen mode (It actually requires a restart) and fullscreen auto forces to the user's current monitor resolution. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted December 22, 2016 Author Share Posted December 22, 2016 @lxFirebal69xl For the number two bug, the screen stretches too much or something. I think I have the some problem when playing your demo few weeks ago. Forgot to report it to you and Josh. Sorry. It could be because of nvidia DSR. Somehow it does not play nice with Leadwerks or your game. If the user installed NVIDIA Geforce Experience, it will sometimes enabled DSR automatically. So the user does not even know that it is even enabled. Also I'm using dual monitor setup (extended). Might be the cause of the problem also ? To fix this issue currently is disable DSR from NVIDIA control panel. Hopefully Josh can replicate and fix this officially without user need to disable DSR from NVIDIA Control Panel. (If it is Leadwerks problem and not your script or something) **I just tested this again to confirm. Yes It is fixed with DSR disabled. Thanks for that find! I just told the people with problems to disable DSR, see if that fixes it for them, will update in a bit. Regarding 1, it doesn't work because level transition is being handled via the template that I wrote during the 3.6 era. The template if I recall correctly doesn't allow quick window to fullscreen mode (It actually requires a restart) and fullscreen auto forces to the user's current monitor resolution. I should really drop LEX1 altogether but I was waiting until the GUI update to do that. Quote Link to comment Share on other sites More sharing options...
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