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Character Controller Slows Down on Steep Slopes


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thats not how character controller works.

 

I know that now but the way it works was unexplained until this thread existed which is why I was confused.

 

The current documentation mentions nothing about slowing down on slopes so I assumed that my character controller was moving at a consistent speed.

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The player controller was never intended for making a snowboarding game, although that might be a good use if we can figure out a way to make it work. I have never heard of anyone using it in this manner until maybe an hour ago.

 

 

I was trying to make second game to the tournament, and was also a snowboard game, we spoke about skiing on january 2th:

 

http://www.leadwerks.com/werkspace/topic/15494-slippery-floor/

 

Just alter the acceleration / deceleration values in the entity control input function.

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I was trying to make second game to the tournament, and was also a snowboard game, we spoke about skiing on january 2th:

 

http://www.leadwerks.com/werkspace/topic/15494-slippery-floor/

All you said in your initial post is that you wanted to alter the friction and make a slippery floor. Sorry but I did not read the whole thread, I just posted my reply to the initial question.
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Slippery floor =/= skiing. The suggestion that was given to you was to make the character controls not stop on a dime but to drift before coming to a stop. Several people used it many times back in LE2 days to give the impression of a slick floor. This would not resolve the issue here. The character controller behavior going up a slope and slowing down is what one should expect as that also occurs in the real world unless you increase the amount of forward force. Unfortunately the character controller due to its nature will slow down when going down a slope.

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