Haydenmango Posted December 23, 2016 Share Posted December 23, 2016 Steps to reproduce: Create Project Place heathaze.pfb, smoke.pfb, and softsmoke.pfb into the map with heathaze.pfb in front of the smoke and softsmoke particle emitters. Turn on Realtime Rendering Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
gamecreator Posted December 23, 2016 Share Posted December 23, 2016 Likely related: http://www.leadwerks.com/werkspace/topic/15415-volume-lighting-and-water/ Link to comment Share on other sites More sharing options...
Josh Posted December 23, 2016 Share Posted December 23, 2016 In 4.3 I am going to change the way transparency is rendered so that the different layers will work together better. Until then, this is more "just the way it works" than a bug. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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