Rekindled Phoenix Posted March 23, 2010 Share Posted March 23, 2010 (With all the excitement dwelling around mobile and console development, I'd thought I'd ask) As far as I know, the XNA Game Studio is just Visual Studio with a toolset to export directly to the console of choice. So, If almost any DirectX C#/VB project can be ported to the game console... Is it possible to take the Console / WinApp running the Leadwerks OpenGL Window, and port it to my XBox360? Has anyone used XNA before and would know the best way to pull this off? Quote Link to comment Share on other sites More sharing options...
Rick Posted March 23, 2010 Share Posted March 23, 2010 I've used XNA before. It basically comes as a project type for Visual Studio. XNA is it's own engine API. You write your game using this XNA API. Is it possible to take the Console / WinApp running the Leadwerks OpenGL Window, and port it to my XBox360? Never ask a programmer if something is possible, because anything is possible. The short answer is it would basically be a complete rewrite of the game. XNA does things very different than LE. XNA has this whole design time/run time resource support to it that makes it kind of different from most engines I've worked with. Quote Link to comment Share on other sites More sharing options...
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