mdgunn Posted December 30, 2016 Share Posted December 30, 2016 I have some simple flying AI enemies that close distance to a player and I've started out just using simple distance checks, turns and moves as I thought that using standard character controller monster AI would not work for flying enemies. Is it right that character controller is not suitable for flying enemies,or should it work if set up or 'faked' right (e.g. some pivot to act as a 'ground foot' or something - fro me it may not be suitable as my enemies descend from high and should pass over obstacles they are currently above)? I'm thinking the character controller is designed for enemies that touch the ground in order to make use of the navigation mesh? Anyone got any feedback on how they went about flying enemies? Quote Link to comment Share on other sites More sharing options...
Genebris Posted December 30, 2016 Share Posted December 30, 2016 Nav mesh won't work, that's right. Default AI script obviously won't work. Other than that you could use character controller, but what are benefits over rigid body then? Quote Link to comment Share on other sites More sharing options...
mdgunn Posted December 31, 2016 Author Share Posted December 31, 2016 Yeah I think I can take a few functions from AI scripts (distance to target etc.) but movement and collisions will need to be my own. Thanks for a confirming voice. Cheers, Michael Quote Link to comment Share on other sites More sharing options...
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