mdgunn Posted January 1, 2017 Share Posted January 1, 2017 In the model viewer there is an option to import an animation. I think if you have the right format of text file then it can construct the multiple animations from a single track if you tell it which frames to pull out. I can't find the format for this anywhere. Can anyone supply a link to this information, or the information itself for the format of the text file? Quote Link to comment Share on other sites More sharing options...
Jazz Posted January 1, 2017 Share Posted January 1, 2017 Doesn't it just import the animations from another model? Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
macklebee Posted January 1, 2017 Share Posted January 1, 2017 Doesn't it just import the animations from another model? No, it also allows you to quickly perform sequence extractions from the current animation sequence. It will set the starting and ending frame, and give it a name. Essentially its like the batch version of performing the extraction manually. Format: Animation name, Start Frame, End Frame Usage: Open character in Model Editor and select File>Load Animation... Select the text file that contains the animation list: T-Pose,0,18 Walk,19,41 RunForward,43,61 Punch1,62,82 SwordAttack1,83,101 SwordAttack2,104,129 FrontKickandSwordAttack,130,207 Puch2,208,233 TakeHitReelBack,234,286 DodgeDuck,287,276 Idle,377,694 Jump,695,763 FallBackwards1,764,801 FallBackwards2,802,822 LyingontheFloor,823,852 GettingBackUp,853,881 RaisedSword,882,903 And magically, it will extract all of the animations which will only require you to delete the original single track animation. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Jazz Posted January 1, 2017 Share Posted January 1, 2017 Macklebee the guru That is good to know but in my experience usually some of the start/end animation frames they list are incorrect and you have to do it manually anyway. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
mdgunn Posted January 1, 2017 Author Share Posted January 1, 2017 Thank for the replies. I am thinking that in developing a model I'm going to be refining and re-importing it a number of times. Re-import unfortunately seems to wipe everything you've set up for the model (normal map correction, animation, scale etc.) The text file should help me quickly get the animations set back up at least. Kinda wish that if you're asking to RE-import something it at least gave you the option of re-applying some of the work you did last time and almost certainly don't want to repeat every time. Guess wiping it out is simple and clean. Thanks! Quote Link to comment Share on other sites More sharing options...
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