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Post effect scripts revert to default when game is published


Brutile
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When I made my game for the tournament, I changed some post effect scripts, because the bloom was way too strong. When I published my game, the bloom got put back to default. What gives?

 

I tried publishing as standalone and it's fine, but not on the steam workshop.

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Ah...

 

I included the default shaders in the game launcher, and those get loaded preferentially. I recommend changing the name of your modified bloom script.

My job is to make tools you love, with the features you want, and performance you can't live without.

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