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Looking for level designer for Dead Anyway


Rick
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About Game:

 

Dead Anyway is a zombie survival game. You can think of it as a mix of State of Decay (for it's zombies, some missions, and small town setting) and The Long Dark (for it's survival aspect of hunger/thirst/temp/etc).

 

The video and screens below show that it's a top down game but we're switching it to a first person perspective. We're also minimizing the 2D UI required and going for more 3D actual objects instead. When looting a cupboard you'll open the door and see the models of resources such as food. We'll be using sound and shaders to represent health, hunger, thirst, and yes sanity. When you want to find something in your backpack we're looking at putting the backpack model on the ground and seeing the 3D objects inside of it to pick what you want.

 

Dead anyway is a game we worked on almost 2 years ago but production stopped because we realized we were missing the level design skill on our team. We've made other demos since then but keep coming back to needing a level designer.

 

bbfield02.png

 

new_house0202.png

 

2.png

 

http://www.indiedb.com/games/dead-anyway/videos/dead-anyway-demo-reel-1

 

http://www.indiedb.com/games/dead-anyway

 

About Position:

 

This is a non paying position, however our goal is to get the game on Steam so all profits would be divided evenly between the 4 of us. 25% each.

 

This role would be primary level design of a small town and everything that goes into that. This means laying out the roads, houses/buildings, and props. This would mean furnishing the houses as well.

 

Tim is our modeler and can make pretty much anything you'd request. That being said a bonus to this role would be someone who can model simple props as well. This isn't required but it's a nice to have.

 

We are also open to game design ideas from all members. We take everyone's opinions into consideration. However we need this person to be understanding and not take things personal if their ideas aren't used or only portions of the idea get used. We are all adults and expect the same from this role.

 

 

About our Team:

 

Tim (Modeler): http://www.leadwerks.com/werkspace/user/5086-tjheldna/

Shadmar (Shader programmer): http://www.leadwerks.com/werkspace/user/747-shadmar/

Rick (Gameplay programmer): http://www.leadwerks.com/werkspace/user/112-rick/

 

Tim and I have been making demo's together for about 2 years now. Shadmar joined us about 6 some months ago.

 

We generally use Trello for our project management. In the past we've done 2 week sprints where we assign tasks to each person that they think they can get done in those 2 weeks.

 

We all have families and careers so we understand that time can be tight sometimes so we're understanding with that.

 

Our goal is the get this game on Steam.

 

Some of our past work includes some of the games below:

 

http://www.leadwerks.com/werkspace/page/viewitem?fileid=634076765

http://www.leadwerks.com/werkspace/page/viewitem?fileid=546727133

http://www.leadwerks.com/werkspace/page/viewitem?fileid=527801322

 

 

Please send me a private message if you are interested in joining the team. Include any work you've done and why you'd like to join the team.

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