tjheldna Posted January 6, 2017 Share Posted January 6, 2017 If you have a model with a collisionmesh attached and you use the collapse function. The 'collisionmesh' child is removed and collision is removed using that method. 2 Quote Link to comment Share on other sites More sharing options...
Haydenmango Posted February 3, 2017 Share Posted February 3, 2017 I ran into this as well when making custom collision shapes for my trees. All my trees in my game (Hunt For Food) are un-collapsed just to keep their physics shape and I'm quite sure that is hurting performance. It would be ideal if the collision shape could be kept but the collision mesh child removed when collapsing a model. Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 3, 2017 Share Posted February 3, 2017 Collision mesh should be excluded in the collapsing then. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.