xtom Posted January 10, 2017 Share Posted January 10, 2017 Not sure if this is a bug but I noticed the dust particles in my game were no longer fully transparent using the latest beta version. Changing the shader from transparent to refraction makes them look fine again but shouldn't they look as before with the same transparent shader? I kinda get the impression the transparent and refraction shaders are mixed up as it looks like the transparent shader is giving a refraction effect and the refraction shader is just transparent. I'm not sure if it's bug, new behavior or if I should change the shader or not. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
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