Rick Posted January 13, 2017 Share Posted January 13, 2017 Are we able to get the path that recast finds? What does it return inside LE? A list of points? Can we get access to this, and from Lua? A lot of things that need to find a path don't need physics and physics is slowing games down because we don't have any alternative movement options when using the navmesh system, that I know of. If we could get access to the path data from that system we can make our own alternatives movements that doesn't waste time checking that we aren't falling when we know the path we got has us on solid ground. This would help increase the number of entities we can have pathing around as most characters moving don't really require physics. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 13, 2017 Share Posted January 13, 2017 http://www.leadwerks.com/werkspace/topic/7958-navigation-without-physics/#entry62851 Quote Link to comment Share on other sites More sharing options...
Rick Posted January 13, 2017 Author Share Posted January 13, 2017 That's c++ and didn't catch anything that it's exposed to Lua, unless I'm mistaken. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 13, 2017 Share Posted January 13, 2017 My bad. Missed the Lua part. Quote Link to comment Share on other sites More sharing options...
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