burgelkat Posted January 19, 2017 Share Posted January 19, 2017 Hello everybody, Someone knows by chance why the texture looks so plastic? In Blender, I set the specular intensity to 0 .. Quote Link to comment Share on other sites More sharing options...
burgelkat Posted January 19, 2017 Author Share Posted January 19, 2017 oh thanks i change it and the specular to black not grey then it looks better Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 19, 2017 Share Posted January 19, 2017 Yeah. I think adding a normal map or making it stronger would also help. And probably turn down the shininess of the sidewalk too, a bit. Quote Link to comment Share on other sites More sharing options...
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