LordRahl3000 Posted January 19, 2017 Share Posted January 19, 2017 I recently had a bad go around with a project in leadwerks. I nearly had an entire map finished and ready to play and then alluva sudden, the script editor decided it didn't want to work anymore, as in clicked on it and nothing happened no matter how many times I tried. I started a new project to see if it was something wrong with my project files. Same thing happened. After realizing it wasn't going to work, I deleted all of my local content and reinstalled Leadwerks. After getting another map going, I attempted to play what I have, for debugging and it says that the Animation Manager Lua is missing. It only ever asks for it when I have an active enemy on the map. I went into steam and verified local files and tried again. The Animation Manager Lua is still missing. I've scoured template files and all of my scripts and nothing. I don't know how I'd ever manage anything without these forums... Quote Link to comment Share on other sites More sharing options...
reepblue Posted January 19, 2017 Share Posted January 19, 2017 it has been replaced with self.entity:PlayAnimation. http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityplayanimation-r918 you can find the Animation Manager Script here. https://github.com/reepblue/DarknessAwaits/blob/master/Darkness%20Awaits/Scripts/AnimationManager.lua 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted January 21, 2017 Share Posted January 21, 2017 The AI scripts should have been updated so they no longer use the animation manager script. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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