LordRahl3000 Posted January 20, 2017 Share Posted January 20, 2017 Is it possible to cut away the landscape to create caves or do they have to built of models above water level? The landscape editor seems pretty limited...as in no chance of hollowing out the ground. Unfortunately, it also means no trees or grass above said cave. Has anyone figured out a way? Quote Link to comment Share on other sites More sharing options...
LordRahl3000 Posted January 20, 2017 Author Share Posted January 20, 2017 I've been overloading the object list with rocks to build caves. I found that the only way to fit into the small gaps is using a poly mesh on all the rocks I'm using. It's killing performance. Quote Link to comment Share on other sites More sharing options...
Undac Posted January 20, 2017 Share Posted January 20, 2017 As far as I know, caves are not possible with the terrain. As a solution, I create the terrain in blender and use particles modifier to place trees and rocks. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 20, 2017 Share Posted January 20, 2017 Has anyone tried using a see-through texture on part of the terrain to create the hole? Quote Link to comment Share on other sites More sharing options...
martyj Posted January 20, 2017 Share Posted January 20, 2017 Has anyone tried using a see-through texture on part of the terrain to create the hole? How would that work with physics? To get around this for me, I just add a door to my caves which teleports the user. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 20, 2017 Share Posted January 20, 2017 True. It would only solve the visual end of it, if it worked. Unless you can turn terrain collision on and off for the controller. Even then it would be pretty delicate to set up. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.