Marcousik Posted January 23, 2017 Share Posted January 23, 2017 I'm on Leadwerks 4.1 Graka Nvidia gtx 760 I get this error "EXCEPTION ACCESS VIOLATION" by trying to publish a 4096*4096 map in stand alone option. The map is empty of model (no model added) except a camera placed somewhere. I researched why and found that the cause for this seems to be the paint textures added to the map. Indeed the map is painted with only 5 textures each exactly 683kb without normal or spec texture. So I got disappointed by having the possibility to use 15 textures to paint the map but publishing tool only support well... 3 of them ?? Here is this to see: If I remove 1 or more of the paint-textures leaving the map painted with at most 4 textures, the publication succeeds. Please help with this, am I doing something wrong or are 5 tex supposed to be too much for 4096*4096 ?? thx Link to comment Share on other sites More sharing options...
Josh Posted January 24, 2017 Share Posted January 24, 2017 Sounds like maybe the program is running out of memory or something like that... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted January 24, 2017 Author Share Posted January 24, 2017 Ok...Do we have something to control/manage this ? I did many test and I could see this: 4096*4096 maps size with 4 textures or few are all 96mb (without models for sure) 4096*4096 maps with 5 textures become all 160 mb and this too much for publication. With 9 textures first get the maps size 224mb. What I mean it looks like map sizes are levelled. Link to comment Share on other sites More sharing options...
Josh Posted January 25, 2017 Share Posted January 25, 2017 i don't have a final verdict on this yet, that is just my initial thought. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted January 25, 2017 Author Share Posted January 25, 2017 Ok thx. I find out that adding models with the vegetation tool on the map make it much bigger and unusable too. Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2017 Share Posted January 26, 2017 If you would like me to try your project you can upload it and send me a link. Maybe there is something more specific causing this. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted January 27, 2017 Author Share Posted January 27, 2017 I thought about this yet I could reproduce this limit with a new map 4096*4096 created with any textures added (min. 5) from a new FPS project. Just try it. Create a new map, add 5 textures in paint tool, try to publish -> Exception access violation. Remove one texture, it succeeds. I would be very interested on this, if anybody could confirm this ! Link to comment Share on other sites More sharing options...
Josh Posted January 27, 2017 Share Posted January 27, 2017 I can reproduce the error... 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2017 Share Posted January 28, 2017 No idea what is happening, the debugger isn't stopping... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2017 Share Posted January 28, 2017 It's crashing on ZipWriter.AddFile() when that map is added... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2017 Share Posted January 28, 2017 I was able to fix this by modifying some stuff. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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