puki Posted March 24, 2010 Share Posted March 24, 2010 I found out today that Sandbox is dead. I only started using it today. How does the new Leadwerks Editor stand up against Sandbox? Any opinions - does it make anything easier? I was messing about with Sandbox with creating a terrain and then pasting a forest all over it - with the new animated oak tree. It looked pretty good. So it got me wondering as to how much better the new editor is. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 24, 2010 Share Posted March 24, 2010 Why not download the 2.3 demo and see? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 24, 2010 Share Posted March 24, 2010 I prefer the new editor since it has more options to use. Ingame testing and realtime animation inside the editor are the biggest plus points. Only bad thing about it sofar: if you are making class scripts for your objects and you are doing it wrong, you will come across crashes. Therefore you have to edit your lua scripts outside the editor in the scripteditor.exe. Quote Link to comment Share on other sites More sharing options...
puki Posted March 24, 2010 Author Share Posted March 24, 2010 I did - but I forgot about it and then, when I remembered that I had previously downloaded it, it told me it had expired. Quote Link to comment Share on other sites More sharing options...
puki Posted March 24, 2010 Author Share Posted March 24, 2010 Are collisons resolved as per: http://leadwerks.com/werkspace/index.php?/topic/246-enabling-collision-on-the-trees-in-sample-scene/ Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 24, 2010 Share Posted March 24, 2010 Josh's status is set to: Josh is making trees draw faster. Today, 07:19 PM perhaps he also working to the collision now he is working with the trees Quote Link to comment Share on other sites More sharing options...
cassius Posted March 24, 2010 Share Posted March 24, 2010 There are a couple of minor irritatios with the editor. It doesn't remember to open up full screen ie 1680 by 1050 and theres no shortcut for Select none. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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