puki Posted March 24, 2010 Share Posted March 24, 2010 It would be handy for me to have the ability to load .smd files directly into LE. Has anyone written an importer? There used to be one at some point in the development of LE. Quote Link to comment Share on other sites More sharing options...
Mumbles Posted March 24, 2010 Share Posted March 24, 2010 Why would you need .smd support? For testing, and your own use, it's not much of an issue, but for anything that gets finished, using other people's smd files could get you in a fair bit of trouble. You can always convert your own media onto the gmf format Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
puki Posted March 24, 2010 Author Share Posted March 24, 2010 I can't be bothered with the conversion process - too much of my time is spent converting things. I've just checked and Leadwerks Engine SDK 1.10 had .smd support - as well as .b3d. It would be great to have smd support back. Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 24, 2010 Share Posted March 24, 2010 You can use UU3D Pro to convert any format to gmf. There's really not many tools a game developer needs, and they're not expensive if you didn't spend your money on useless stuff: 1) Leadwerks Engine 2.3 (150€) 2) Ultimate Unwrap 3D Pro (44€) 3) 3D World Studio 5.52 (37€) 4) Blender (0€) 5) Gimp (0€) 6) Paint.NET (0€) 7) Visual Studio 2008 C++ (0€) and/or Lua (0€) So for a total of 231€ you have all tools you need for even AAA game development. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 24, 2010 Share Posted March 24, 2010 I think I can safely say their will be no native support for anything other than .gmf as support for the previously supported file formats was phased out some time ago. So I'd get used to having to use a format that can be converted. If its the Half Life SMD format that you're refering to then I think Ultimate Unwrap 3D Pro has an importer for that so you could convert it to gmf format using that. btw ... 'I can't be bothered' is not going to get you very far when trying to create a game Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Joh Posted March 25, 2010 Share Posted March 25, 2010 btw ... 'I can't be bothered' is not going to get you very far when trying to create a game Well depends.. If you wanna create "Limbo of the Lost 2" can be just fine.. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 25, 2010 Share Posted March 25, 2010 Well depends.. If you wanna create "Limbo of the Lost 2" can be just fine.. lol ... good reply Did they ever get sued btw? Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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