mdgunn Posted January 29, 2017 Share Posted January 29, 2017 I've been playing round with particles for some longer session in the editor recently and I am seeing them bunch up after a while of letting them run. I am using a number of emitters together, up to about 5 (as you need to if you want something a bit more convincing or interesting) but with fairly low quantities (e.g. about 10-20 each). The waterfall I was doing ended up with all the water bunching up so it looked like someone was throwing it from a bucket. If I changed the duration (even by 1) then it seems to restart the emitter, 'reseeding' it so the particles a are spread out again. I don't think it's related to multiple emitters or low particles but its more obvious in that situation. I don't think I'm doing anything special. I've seen this before but at the time I think maybe it was just an editor thing but I see it in game as well There could be a reasonable explanation for this relating to the low amount of particles but it seems you should be able to have low numbers and have a way to avoid bunching as well. Bug or known way round this? Quote Link to comment Share on other sites More sharing options...
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