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Someone needs to finish the BlitzMax tutorials.


puki
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Any volunteers to complete the BMax tutorials?

 

Plus, tidy stuff up (where necessary) to work on multiple versions. That is something that has annoyed me in the past on the old forum. Someone posts code and it doesn't work, coz they are using a different version than you.

 

Any takers on this?

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The BlitzMax tutorials would be identical to the C++ tutorials (or any other 350 languages you can use).

The tutorials are only using LE API commands, which work the same in C++ as in any other language.

 

C++:

MoveEntity( cube, Vec3(0,0,1) );

BlitzMax:

MoveEntity cube, Vec3(0,0,1)

BUT also BlitzMax:

MoveEntity( cube, Vec3(0,0,1) ); ' Same syntax as in C++

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Old?

 

Legend - Yes.

 

It is just that I like to see things done properly - none of this 'throwing the towel in' that goes on over here.

 

I suggest one of you lot sort the problem and then email the results over to "halo" and he can then update the Wiki. If you divide them up between you then you will finish them quicker.

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I suggest one of you lot sort the problem and then email the results over to "halo" and he can then update the Wiki. If you divide them up between you then you will finish them quicker.
LE is a bit different from other game engines in the way that it's all colloboration based, even official parts of the engine are made by the community, everyone can edit the Wiki! I thought also this can never work, but it does :)

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Blitz3D is really cool. You just have one exe file for IDE and and one for the compiler, so you can take them with you anywhere you go on a USB stick, and code some 3D demos.

Graphics3D 640,480,0,2
SetBuffer(BackBuffer())
cube=CreateCube()
cam=CreateCamera()
light=CreateLight()
MoveEntity cam,0,0,-5
While Not KeyHit(1)
UpdateWorld
RenderWorld
TurnEntity cube,1,1,1
Flip
Wend

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
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You can do the same with some C++ compilers and LE.
Visual Studio is difficult to have portable, since it's so bloated and you can't just copy it. Editor would kinda work for that purpose thou.

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All I am saying is the blitz site has such outdated tutorials, maybe you should hound them to update theirs... LE's are actually quite helpful... I was able to do more in the first week of using LE, than in the first 3 months of using BM

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  • 3 weeks later...

All I am saying is the blitz site has such outdated tutorials, maybe you should hound them to update theirs... LE's are actually quite helpful... I was able to do more in the first week of using LE, than in the first 3 months of using BM

The last time I went through them was for version 2.27. I have bmax code for the first 17 of them.

Windows XP

Dual Core 2.66

Dual GeForce 7900 GTS in SLI (Yes, I know they are old.)

Blitzmax with BlIDE

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You have BMax code for the first 17 tutorials??

 

Would be cool and a help to other BMax user's if you uploaded them to the wiki/code section of this site.:)

 

 

Thanks

Gimpy73 :blink:

 

 

Will do.. It will take me another day to package them up.

Windows XP

Dual Core 2.66

Dual GeForce 7900 GTS in SLI (Yes, I know they are old.)

Blitzmax with BlIDE

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