vertega Posted February 2, 2017 Share Posted February 2, 2017 Hi. This is my first post here. I am using 4.3 RC2 Beta on a HD6950 AMD graphic card. Driver 16.2.1 .. When I set MultisampleMode above 0 (and 1) and "Camera Post Effect" to none, the reflections & the lightning of "Environment Probes" get lost while staying out of probes range. I uploaded a map for demonstration. The same thing happens at the editors viewport as well! http://s000.tinyupload.com/?file_id=53466749893006338623 Use Z, X Keys for switching between MultisampleModes (0 & 2) While keeping MultisampleMode at "2" (press X), use "C & V" keys to add or clear Posteffect. Interestingly, when i try to take a "quick render" screenshot from the viewport, it renders screenshot correctly even if it is not in the viewport. From the editor viewport.. viewport screenshot (quick render) Quote Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2017 Share Posted February 2, 2017 Interesting. I am getting odd behavior on Intel graphics. Not sure how to describe that, but I will figure it out. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2017 Share Posted February 2, 2017 Something funny is going on. The probe isn't totally disappearing, but one wall is going dark. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
vertega Posted February 2, 2017 Author Share Posted February 2, 2017 From "AI and Events" map. No AA and No post effect. Darker area is a wall somehow can be seen through the geometry. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2017 Share Posted February 2, 2017 Make sure you are setting multisample mode to 1, not 0. But there's still a problem in the editor, so there is something going on... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted February 2, 2017 Share Posted February 2, 2017 Oh no, another problem with env probes. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
vertega Posted February 2, 2017 Author Share Posted February 2, 2017 Setting multisample mode to 1 helped but multiple probe overlapping artifacts remain. To get rid of these artifacts, only solution for me is adding 1 Post Effect shader to the scene. I am not sure, those odd things can be related to my current setup. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2017 Share Posted February 2, 2017 Yeah, there's definitely something odd. I'm not going to fix it right now, but I will definitely get it figured out soon. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
vertega Posted February 2, 2017 Author Share Posted February 2, 2017 Thanks. I am sure it will get better.. Quote Link to comment Share on other sites More sharing options...
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