Guest Red Ocktober Posted March 24, 2010 Share Posted March 24, 2010 i've been getting familiar with the physics aspects of LW... right now i'm playing with adjusting the bouyancy of an object... adjusting mass works, but not as expected, and it really doesn't seem like the way i should be approaching this... anyone done anything along these lines yet... thx --Mike Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 24, 2010 Share Posted March 24, 2010 The buoyancy value is of most importance, which is quite logical. The mass is just a secondary issue. It's about the same thing that objects of any mass fall the same speed in vacuum. So mass is not important, but the media is. Julio wrote something about Buoyancy, but it seems Newton doesn't have it correctly implemented yet: http://newtondynamics.com/wiki/index.php5?title=Buoyancy Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 24, 2010 Share Posted March 24, 2010 yeah... all i see is setbouyancymode() for bodies... i've got the mass adjustment thing working, but like you said, that aint right i guess i've gotta come up with some sorta algorithm using the body velocity based on a bouyancy state... --Mike Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 24, 2010 Share Posted March 24, 2010 You could try if the friction or elasticity commands have any effect. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 24, 2010 Share Posted March 24, 2010 it's worth a try... i'm working in BMax right now, and it seems as if setbodyfriction isn't available... i'll play with em and see... push come to shove, i've got some blitz3d code i can fall back on which is based on up/down velocity... (think i got a short video of it in action i'll attach in a second)... thx L (2 nostalgic vids in the zip... old blitz3d stuff... open and play) --Mike Quote Link to comment Share on other sites More sharing options...
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