shadmar Posted February 3, 2017 Share Posted February 3, 2017 vertex shader of all shaders under Shaders/Model/Animated/* mat3 nmat = mat3(entitymatrix); should be: mat3 nmat = mat3(entitymatrix * animmatrix); You can clearly see the difference when playing animations, normals will now update with the animation. 7 HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted February 6, 2017 Share Posted February 6, 2017 Ah, just change this: mat3 nmat = mat3(entitymatrix); to this: mat3 nmat = mat3(entitymatrix_); Much much better. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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