shadmar Posted February 3, 2017 Share Posted February 3, 2017 Maybe it's old news, but here they are listed for grabs: https://github.com/LeeBamberTGC/FPS-Creator-Classic 2 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
mdgunn Posted February 3, 2017 Share Posted February 3, 2017 If I was aware of this I'd forgotten, so thanks for the reminder! Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 3, 2017 Share Posted February 3, 2017 Well, 58 of the 77 packs - but yeah this is great. Saved to external harddrive for later perusing. Thanks, shad! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted February 4, 2017 Share Posted February 4, 2017 zombie apocalypse pack is quite good. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
thehankinator Posted February 4, 2017 Share Posted February 4, 2017 I've used the models before, they are great! Some of the characters animate with weird parts stretching in odd ways but still really useful. Especially for a prototype. UU3D is a must have to convert aminated characters though. It was pretty generous of TGC to release them. Quote Link to comment Share on other sites More sharing options...
tumira Posted February 4, 2017 Share Posted February 4, 2017 Better be careful. I asked lee from tgc and he said that the artists only agrees to release it for gameguru only. They are not sure if other game engine can use it or not. Quote Link to comment Share on other sites More sharing options...
thehankinator Posted February 4, 2017 Share Posted February 4, 2017 Better be careful. I asked lee from tgc and he said that the artists only agrees to release it for gameguru only. They are not sure if other game engine can use it or not. That's odd, I also emailed Lee a few months ago. There was no issue with using them. Quote from email below The only restriction we impose is that you cannot resell the models, or use them in a game maker library. Beyond these limits, you are free and welcome to create a game or demo with the art, and if you want to credit the authors of the items you use, then that would be a nice gesture. Maybe he did that just for me? I don't know but it didn't seem like a problem. Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 4, 2017 Share Posted February 4, 2017 That's odd, I also emailed Lee a few months ago. There was no issue with using them. Quote from email below Maybe he did that just for me? I don't know but it didn't seem like a problem. Agree - that would be odd as it was never an issue prior with the TGC FPSC packs. And if that has changed, then there needs to be a disclosure on the download page or in the downloads themselves that states this is the case. So far, I am not seeing one. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
tumira Posted February 4, 2017 Share Posted February 4, 2017 Let me check back on the forum. I did asked them last year . Quote Link to comment Share on other sites More sharing options...
tumira Posted February 4, 2017 Share Posted February 4, 2017 Okay. Didnt found my thread. But https://forum.game-guru.com/thread/212411 One mod say no problem. Another one stated only tgc models are completely free and can be use with other game engines. Other packs need to be confirmed with the artist. (That free packs consists from tgc and third party) This is how I always understand the terms. Any product from tgc will always be completely free and can be use with other game engines, while others need permission from the artists even if you bought it from their store. Another is here from steam http://steamcommunity.com/app/266310/discussions/0/405693392905605272/?ctp=6 This is from Lee at steams " Lee Bamber..@Teabone: I have only sought permission from the artists to open source their FPS Creator Classic Model Packs as is, so you are correct to seek permission from third party artists before converting and redistributing them for use in GameGuru. That said, TGC owned a lot of the packs and I hereby grant permission to convert all TGC owned FPSC model packs and distribute them for free on the forums (though not through the asset store or through some paid-for collection). I add my thanks to that of the community for grinding through the conversions! " Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 4, 2017 Share Posted February 4, 2017 That's all well and good but as pointed out in the steam forum post- which ones are 3rd party and which ones are TGC? Unless I am missing something in the zip files, there is nothing that indicates either way. I previously own several TGC packs from years ago and this was never an issue, so this is pretty disappointing. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
tumira Posted February 4, 2017 Share Posted February 4, 2017 @macklebee that is the reason I said better be careful. The license are not really clear. Anyway, the good news is, if you own Gameguru, tgc just released most of the packs in the the latest Gamepack expansion dlc as free. So you can use that with leadwerks or other game engines. Quote Link to comment Share on other sites More sharing options...
cassius Posted February 4, 2017 Share Posted February 4, 2017 One of the problems I had is the large number of animations that are numbered but not identified by name. Took me hours to find what I wanted. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
thehankinator Posted February 4, 2017 Share Posted February 4, 2017 One of the problems I had is the large number of animations that are numbered but not identified by name. Took me hours to find what I wanted. Oh yeah that was a pain in the butt. What made it easier for me was putting this in a text file then importing it with Leadwerks Model Editor. Gives you all the animations by name Impact Front,0,19 Bounce Front,20,39 Impact Rear,40,59 Bounce Rear,60,79 Impact Right,80,99 Bounce Right,100,119 Impact Left,120,139 Bounce Left,140,159 Climb,160,189 Grenade Spawn,190,209 Grenade Idle,210,234 Grenade Walk,235,259 Grenade Sidestep Left,260,279 Grenade Sidestep Right,280,299 Grenade Run,300,318 Grenade Standing Toss grenade,319,355 Grenade Crouch Idle,356,380 Grenade Crouch Walk,381,405 Grenade Crouch Toss grenade,406,442 Grenade Freeform Idle,443,462 Grenade Freeform Move,463,492 Grenade Getup Impact Front,493,522 Grenade Getup Impact Rear,523,552 Pistol Spawn,553,572 Pistol Idle,573,597 Pistol Walk,598,622 Pistol Sidestep Left,623,642 Pistol Sidestep Right,643,662 Pistol Run,663,681 Pistol Reload,682,731 Pistol Crouch idle,732,756 Pistol Crouch Walk,757,781 Pistol Crouch reload,782,831 Pistol Freeform Idle,832,851 Pistol Freeform Move,852,881 Pistol Getup Impact Front,882,911 Pistol Getup Impact Rear,912,941 Submachinegun Spawn,942,961 Submachinegun Idle,962,986 Submachinegun Walk,987,1011 Submachinegun Sidestep Left,1012,1031 Submachinegun Sidestep Right,1032,1051 Submachinegun Run,1052,1070 Submachinegun Reload,1071,1120 Submachinegun Crouch idle,1121,1145 Submachinegun Crouch Walk,1146,1170 Submachinegun Crouch reload,1171,1220 Submachinegun Freeform Idle,1221,1240 Submachinegun Freeform Move,1241,1270 Submachinegun Getup Impact Front,1271,1300 Submachinegun Getup Impact Rear,1301,1330 Rifle Spawn,1331,1350 Rifle Idle,1351,1375 Rifle Walk,1376,1400 Rifle Sidestep Left,1401,1420 Rifle Sidestep Right,1421,1440 Rifle Run,1441,1459 Rifle Reload,1460,1509 Rifle Crouch idle,1510,1534 Rifle Crouch Walk,1535,1559 Rifle Crouch reload,1560,1609 Rifle Freeform Idle,1610,1629 Rifle Freeform Move,1630,1659 Rifle Getup Impact Front,1660,1689 Rifle Getup Impact Rear,1690,1719 HeavyWeapon Spawn,1720,1739 HeavyWeapon Idle,1740,1764 HeavyWeapon Walk,1765,1789 HeavyWeapon Sidestep Left,1790,1809 HeavyWeapon Sidestep Right,1810,1829 HeavyWeapon Run,1830,1848 HeavyWeapon Reload,1849,1898 HeavyWeapon Crouch idle,1899,1923 HeavyWeapon Crouch Walk,1924,1948 HeavyWeapon Crouch reload,1949,1998 HeavyWeapon Freeform Idle,1999,2018 HeavyWeapon Freeform Move,2019,2048 HeavyWeapon Getup Impact Front,2049,2078 HeavyWeapon Getup Impact Rear,2079,2108 Bazooka Spawn,2109,2128 Bazooka Idle,2129,2153 Bazooka Walk,2154,2178 Bazooka Sidestep Left,2179,2198 Bazooka Sidestep Right,2199,2218 Bazooka Run,2219,2237 Bazooka Reload,2238,2287 Bazooka Crouch idle,2288,2312 Bazooka Crouch Walk,2313,2337 Bazooka Crouch reload,2338,2387 Bazooka Freeform Idle,2388,2407 Bazooka Freeform Move,2408,2437 Bazooka Getup Impact Front,2438,2467 Bazooka Getup Impact Rear,2468,2497 Quote Link to comment Share on other sites More sharing options...
cassius Posted February 4, 2017 Share Posted February 4, 2017 That's a good idea, thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
RE2Master Posted November 21, 2019 Share Posted November 21, 2019 I just got back into using FPSC after a several year hiatus and model packs are not appearing properly and several show the exact same thing in test mode. Derelict space station doors all appear the same no matter what model I choose. Just a doorway and empty space saying press enter to use. I have a fresh install and the update patch and a few model packs so far. Do I need to add the black ice mod as well? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 21, 2019 Share Posted November 21, 2019 Upsampling an image with Gigapixel gave some pretty impressive results. Original 512x512: 2048x2048: Normal map: 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 21, 2019 Share Posted November 21, 2019 Here's an interesting test: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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