Mr. StranikS Posted February 6, 2017 Share Posted February 6, 2017 What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
f13rce Posted February 6, 2017 Share Posted February 6, 2017 I think that plugin was meant for Leadwerks 2.X. Since version 3.0 I think the .mdl format has changed a bit. Try exporting to .FBX and see if it works from there. I could be wrong though. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Asragan Posted February 6, 2017 Share Posted February 6, 2017 i think you must uv unwrap in blender Quote Link to comment Share on other sites More sharing options...
Mr. StranikS Posted February 6, 2017 Author Share Posted February 6, 2017 I think that plugin was meant for Leadwerks 2.X. Since version 3.0 I think the .mdl format has changed a bit. Try exporting to .FBX and see if it works from there. I could be wrong though. I try exporting to .FBX, no result. i think you must uv unwrap in blender ok! I`ll try! Quote Link to comment Share on other sites More sharing options...
cassius Posted February 6, 2017 Share Posted February 6, 2017 As far as I know the blender mdl exporter still works. It was gmf with le 2x 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Mr. StranikS Posted February 6, 2017 Author Share Posted February 6, 2017 i think you must uv unwrap in blender It`s work!! Thank you all for your help! 1 Quote Link to comment Share on other sites More sharing options...
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