Asragan Posted February 15, 2017 Share Posted February 15, 2017 Can we have the same animation sprite sheet system that Particles Emitters have in the editor? i mean just insert the number of columns and rows of the texture and it plays the animation. mmm, perhaps some other particle fuctions too, alpha over time, etc... Thaks, and sorry for my english! 3 Quote Link to comment Share on other sites More sharing options...
Genebris Posted February 15, 2017 Share Posted February 15, 2017 Why not use particle then? Quote Link to comment Share on other sites More sharing options...
Asragan Posted February 15, 2017 Author Share Posted February 15, 2017 Why not use particle then? Particles don't have all the view modes than sprite have. If is a continuous animation the particle will flicker when end the animation because another one is created. you can make it with a large duration and increasing the animation cycles but in the end point will flicker. I am talking about just whot i see, perhaps i am missing something. the material and shader are little diferent i think. Quote Link to comment Share on other sites More sharing options...
Genebris Posted February 15, 2017 Share Posted February 15, 2017 You are right, it flickers sometimes. I don't remember having this problem in the past, not sure if this is correct behavior. Quote Link to comment Share on other sites More sharing options...
Asragan Posted February 15, 2017 Author Share Posted February 15, 2017 You are right, it flickers sometimes. I don't remember having this problem in the past, not sure if this is correct behavior. Another thing, particles materials are spawn like at +30/45° perhaps i am doing something wrong. i solve this checking "rotate by velocity" so the material will appear at +90° without aplying any velocity and you have to turn your texture -90°. Quote Link to comment Share on other sites More sharing options...
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