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Is there any way to modify Navmesh


tipforeveryone
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hmm don't think there is much you can do unfortunately, i know one work around would to make a much thinner wall in that place then generate the navmesh and once done put the thicker wall back in and it would still use the navmesh from when there was a thinner wall, but other than that i don't think there is any other way that i know of.

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A crappy work around would be to have the visual CSG not be considered an obstacle which is a setting for each entity in the physics tab I think and then have a second CSG that you paint with the invisible mat be the one that is an obstacle and make that smaller in size.

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