Roland Posted February 23, 2017 Share Posted February 23, 2017 Its quite surprising that Leadwerks doesn't have official supported Fog as thats more or less needed in most programs. In some less and in some more. So please Josh! Come on - give us some fog. 5 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
gamecreator Posted February 23, 2017 Share Posted February 23, 2017 Seems like fog is one of the effects we the community need to provide: http://www.leadwerks.com/werkspace/topic/7624-still-no-fog/#entry60962 Quote Link to comment Share on other sites More sharing options...
Roland Posted February 23, 2017 Author Share Posted February 23, 2017 I can understand that all kinds of special effects should be user supplied. However fog is such a basic need. All engines I have tested have fog as that is the normal way to minimize the camera range. Well it's up to Josh to decide. Fog in my view is not an effect. It's a basic feature. 5 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
gamecreator Posted February 23, 2017 Share Posted February 23, 2017 I agree 100%. I felt the same way about the underwater shader and made a thread asking for it to be official. 2 Quote Link to comment Share on other sites More sharing options...
Marcousik Posted March 2, 2017 Share Posted March 2, 2017 Why don't you use sprite or emittlers ? This can be a solution until new feature.... So I did here simulate foggy, cloudy atmosphere: 1 Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted April 4, 2017 Share Posted April 4, 2017 I second this. You would think fog would be one of the first shaders included. Quote Link to comment Share on other sites More sharing options...
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