psychoanima Posted March 3, 2017 Share Posted March 3, 2017 With FPSPlayer there is that unnatural camera movement if the player is using stairs. Sort of jump cut movement, probably caused by collision or something. Is there any way to make smooth stairs climbing? Also, is it possible to swing FPS camera during walk, jump and idle, to mimic realistic movement? Quote Link to comment Share on other sites More sharing options...
reepblue Posted March 3, 2017 Share Posted March 3, 2017 Make an invisible ramp over the stairs. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
cassius Posted March 3, 2017 Share Posted March 3, 2017 You could put an invisible ramp on the stairs. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Defranco Posted March 4, 2017 Share Posted March 4, 2017 I 3rd the invisible ramp idea. It's also good for navmesh (AI movement). Stairs, bridges, narrow walk areas, bumps. Invisible ramps are your friend to make everything smooth, especial AI who get stuck on stuff easily without invisible ramps. You can use something like this for jump, and I'm sure you can lower the values to make a 'sway motion' while walking. -- Goes at top Script.jumpoffset=Vec3(0) -- Put in your jumpscript after keyhit space o self.jumpoffset = Vec3(math.random(-1,1),math.random(-1,1),0):Normalize()*30 Quote Link to comment Share on other sites More sharing options...
psychoanima Posted March 4, 2017 Author Share Posted March 4, 2017 Thank you friends! Quote Link to comment Share on other sites More sharing options...
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