Roland Posted March 12, 2017 Share Posted March 12, 2017 If have an entity in my scene with a script attached that holds some parameter, something like this Script.param = 10--int and then in my LUA program at some point picks that entity. Is is possible to access the script.param then (at this stage I have only the entity) I made a temporary solution for this that works by using the Get/SetKeyValue like this Script.param = 10--int function Script:Start() self.entity:SetKeyValue("param", self.param) end which allows me to get that param event though I only have the entity local value = entity:GetKeyValue("param") However this feels a bit odd. Maybe there is some better way ? Note: In C++ I could do this using my LuaBridge class, but this project is pure LUA Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Roland Posted March 12, 2017 Author Share Posted March 12, 2017 Thanks to Rick that told me how to do local value = entity.script.param Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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