Marcousik Posted March 24, 2017 Share Posted March 24, 2017 Hello ! I need help with this: I created a map 4096*4096 with 3 paint textures, and 3 vegetations models: When I get to this map using a change map trigger (start.map -> BigMap.map) I obtain this: The trees have disappeared ! The shapes of them are still there, because you get invisible collisions where the trees should be. I'm NOT in beta version. The bug occurs only if you go through the changeMap trigger through the start map ! I uploaded the project here: https://1drv.ms/u/s!AiVBgjDAyIXLjWM4RTrAwbxQsQzs You can get & use the model car animated for FPSPlayer as in the map as you want !! It's an unresctrited use aston martin model Keys are: E- use NumPad 2,4,6,8- move NumPad 1- start BackSpace- quit thx Edit: 1) I found the problem: Set the car Mass to 0 solves this and allows the trees to be loaded correctly. 2) I add a 1000 mass to a box in the scene, loaded through the trigger -> all trees disappear looks like there is something incompatible between objects with mass and the veg. tool when the map loads through a changeMap trigger... 1 Quote Link to comment Share on other sites More sharing options...
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