dvz2001 Posted March 25, 2017 Share Posted March 25, 2017 I create material from water1_0.tex, i material editor i pick the water shader. After creation material, i create brush with material. i see artefact's on brush. Help! Quote Link to comment Share on other sites More sharing options...
GorzenDev Posted April 11, 2017 Share Posted April 11, 2017 I assume using the build-in water shaders and textures on a brush/model will not work like that. either use the build-in water by going to your root in the scenepanel and enable waterlayer and set height etc. or create your own shaders to work on a brush/model. Quote Link to comment Share on other sites More sharing options...
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