tipforeveryone Posted March 27, 2017 Share Posted March 27, 2017 I want to create a glass which has a fake image reflection and a bit transparent, can be used for animated model. How can I achieve this? Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 27, 2017 Share Posted March 27, 2017 Just added the missing cubemap uniforms and code to an animated model shader and appears to work ok. Just add this as the material's shader and add a cubemap texture to the material's texture5 slot. diffuse+normal+specular+env.zip Edit- granted you could just use the normal model diffuse+normal+specular+env.shader for the material as well if the helmet is just an accessory to the animated model. If the helmet is a standalone model, you could always just parent it to the animated model's head bone. 2 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
tipforeveryone Posted March 28, 2017 Author Share Posted March 28, 2017 Thank you, how about transparent ... It looks like diffuse+normal+specular+env+alphamask Quote Link to comment Share on other sites More sharing options...
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