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How to create this material in Leadwerks


tipforeveryone
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Just added the missing cubemap uniforms and code to an animated model shader and appears to work ok. Just add this as the material's shader and add a cubemap texture to the material's texture5 slot.

diffuse+normal+specular+env.zip

 

 

Edit- granted you could just use the normal model diffuse+normal+specular+env.shader for the material as well if the helmet is just an accessory to the animated model. If the helmet is a standalone model, you could always just parent it to the animated model's head bone.

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Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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